The project I froze because I designed too much of it

Forge is one of the projects I have complicated feelings about.

I wrote the original specification months before several ideas in it became normal parts of AI coding tools: agents working around a shared project, visual workspaces, browser-like inspection, delegated implementation, review loops, and a layer above individual coding agents that understands the work as a whole.

Then I did what I am very good at doing.

I designed too much of it.

The specification accumulated dependencies on systems that barely existed, some of which I was apparently also supposed to build. The project became increasingly elegant on paper and increasingly difficult to begin in reality.

Eventually I froze it.

The painful part

Watching pieces of that original vision appear elsewhere afterward hurt a little.

Product ideas arriving early has been a recurring pattern in my life. The problem has rarely been imagining the thing.

It has been following through before the world catches up.

I do not want to romanticize that into “I predicted everything.” I did not. Some assumptions were wrong, some parts were overbuilt before they existed, and the tools that eventually appeared solved things in ways I would not have chosen.

But there was enough overlap to make the lesson difficult to ignore.

Being early is not especially valuable if the work remains a document on your hard drive.

What I still care about

The core idea survived.

AI coding tools are becoming increasingly capable individual workers. What interests me is the layer above them: how work is understood, divided, delegated, reviewed, remembered, and presented to the person directing it.

Not another ritual-heavy methodology that makes the human babysit the workflow.

I want the system to make capable agents easier to direct without replacing engineering judgment with process theatre.

The new rule

I am returning to Forge with a much simpler instruction:

Keep the core idea. Remove the empire.

No imaginary dependency graph of products I also need to invent. No requirement that version one solve the future of software engineering.

Find the smallest useful piece that proves the interaction model.

I do not know yet exactly what that becomes.

For once, I am trying to let that be a reason to build something small instead of a reason to design something enormous.